Position
Rendering Engineer
Responsibilities:
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Write and optimize shaders in Unreal Engine 4;
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Assist for technical artists with the use of custom shader code in materials;
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Collaborate with technical artists to create the graphic functionality of the game;
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GPU profiling and optimization in Unreal Engine 4.
Requirements:
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Knowledge of HLSL shader languages
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Experience with RenderDOC, Intel Graphics Performance Analyzers, Aftermath
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Experience with ray tracing - RTX, DXR
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Confident knowledge of C++
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Confident knowledge of 3D mathematics