Position Rendering Engineer

Responsibilities:

  • Write and optimize shaders in Unreal Engine 4;
  • Assist for technical artists with the use of custom shader code in materials;
  • Collaborate with technical artists to create the graphic functionality of the game;
  • GPU profiling and optimization in Unreal Engine 4.

Requirements:

  • Knowledge of HLSL shader languages
  • Experience with RenderDOC, Intel Graphics Performance Analyzers, Aftermath
  • OpenGL, DirectX (11, 12)
  • Experience with ray tracing - RTX, DXR
  • Confident knowledge of C++
  • Confident knowledge of 3D mathematics
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