POSITION
We're looking for an Environment Artist who shares our passion for creativity and strives to produce the highest quality product.
RESPONSIBILITIES:
- Create realistic, highly detailed 3D environments (nature, architecture, interiors), textures, and other assets using industry-standard software like Maya, ZBrush, and Substance 3D Painter;
- Create 3D models in accordance with the technical requirements of the Layered Materials pipeline;
- Work with filling locations in Unreal Engine 5;
- Collaborate with level designers to implement gameplay mechanics into the environment design, and collaborate with the lighting team to optimize light and atmosphere.
REQUIREMENTS:
- 3+ years of experience as an environment artist in the video game industry;
- Strong portfolio that demonstrates your relevant skills;
- Knowledge of Maya, ZBrush, Substance 3D Painter, and other industry-standard programs;
- Deep understanding of composition, lighting, and color theory;
- Knowledge of game development processes and pipelines;
- Experience with the Unreal Engine is a plus.