Position
Lead Level Designer
Description

Managment of the level design department;

Monitoring the work of the department, building the internal infrastructure, reporting, participation in key art solutions;

Development of interesting and unique locations for the game;

Collaboration with other departments to achieve maximum quality levels;

Creating layers and logic of the levels;

Participation in setting the complexity of the game and levels individual elements;

Creating the topography and game LORE;

Promoting prototyping, scripting, balancing the game, stimulating and customizing the gameplay;

Work in a team of level designers, cooperation for the optimal solutions.

Qualifications

Experience in AA / AAA projects as a level designer or having your own strong portfolio;

Good leadership skills, understanding the basics of management, work experience in a managerial position;

Mastery of tools for designing levels and good game editors knowledge;

Understanding pf how to create interesting levels, combining the best techniques in geometry, mechanics and plot presentation;

Good organizational and communication skills;

Strong creativity;

English language: the ability to read and write (B2);

Experience in the gaming industry from 3 years in the position of level designer or game designer;

Great gaming experience in Action / FPS games.

 

It will be a plus:

Basic knowledge of working with UE4 materials / shaders;

Experience in positions of Environment Artist and / or Level Artist

Working with particle systems in UE4 (Cascade / Niagara);

Experience as a game designer.

 

Job Benefits

A team of professionals with extensive experience in the gaming industry;

A steep global project;

Competitive salary and bonuses;

Spacious and comfortable office in Moscow or St. Petersburg.

Contacts

welcome@mundfish.com

Apply now

Position:Lead Level Designer

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