Position
Tech designer
Responsibilities:
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Active participation in improving the combat system, character progression and ecosystem development;
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Developing new and refining existing opponents and skills;
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Prototyping new game mechanics;
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Working in UE4 with C++, Behavior Tree, Blueprints, Gameplayability system, ABP and our internal tools;
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Interaction with other team members - producers, animators, game and level designers, programmers.
Requirements:
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Experience with UE4, C++ and Blueprints;
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A big plus will be the experience of working with Behavior Tree and ABP;
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Personal qualities - communication skills, initiative and responsibility.