Position Character Artist


  • Production of high quality, anatomically correct photorealistic characters;
  • Practical knowledge of photogeometric scans of real people, as well as lookdev and adapting them into game characters;
  • UV mapping and topology optimisation to work in real-time game production;
  • And other similar tasks.


  • Extensive experience with digital sculpting, modelling, textures and UV sweeps;
  • Attention to light, shading, colour and detail while working with textures;
  • Great knowledge of human anatomy;
  • Experience with photogeometry;
  • Experience working with Metahumans and adapting them for production needs would be a big plus.
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