Position Rigger


  • Assemble rigs for robotic characters and humans.
  • Collaborate with the lead department, as well as the animation department, and provide support on rigs.
  • Knowledge of or experience collecting facial rigs for photorealistic characters would be a plus (but not required).
  • Knowledge or experience with physics, cloth simulation in UE would be a plus (but not required).


  • Experience with Advanced Skeleton/mGear
  • Understanding how a Rig should look like to work with the UE4 - skeletons, morphs, LODs
  • Experience with MetaHuman (Optional)
  • Experience with Shotgun, ftrack, Perforce (this is optional)
  • Knowing Python (also not necessary, but will be a plus)
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