Position
Rigger
Responsibilities:
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Assemble rigs for robotic characters and humans.
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Collaborate with the lead department, as well as the animation department, and provide support on rigs.
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Knowledge of or experience collecting facial rigs for photorealistic characters would be a plus (but not required).
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Knowledge or experience with physics, cloth simulation in UE would be a plus (but not required).
Requirements:
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Experience with Advanced Skeleton/mGear
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Understanding how a Rig should look like to work with the UE4 - skeletons, morphs, LODs
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Experience with MetaHuman (Optional)
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Experience with Shotgun, ftrack, Perforce (this is optional)
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Knowing Python (also not necessary, but will be a plus)