Position
Character Artist
Responsibilities:
-
Production of high quality, anatomically correct photorealistic characters;
-
Practical knowledge of photogeometric scans of real people, as well as lookdev and adapting them into game characters;
-
UV mapping and topology optimisation to work in real-time game production;
Requirements:
-
Extensive experience with digital sculpting, modelling, textures and UV sweeps;
-
Attention to light, shading, colour and detail while working with textures;
-
Great knowledge of human anatomy;
-
Experience with photogeometry;
-
Experience working with Metahumans and adapting them for production needs would be a big plus.