Position Tech designer


  • Actively participate in improving the combat system, character progression and ecosystem development;
  • Develop new and refine existing opponents and skills;
  • Prototype new game mechanics;
  • Work in UE4 with C++, Behavior Tree, Blueprints, Gameplayability system, ABP and our internal tools;
  • Interact with other team members - producers, animators, game and level designers, programmers.


  • Experience with UE4, C++ and Blueprints;
  • Experience working with Behavior Tree and ABP will be a big plus;
  • Personal qualities—good communication skills, strong initiative and responsibility.
Wishlist now