Position Tech designer


  • Active participation in improving the combat system, character progression and ecosystem development;
  • Developing new and refining existing opponents and skills;
  • Prototyping new game mechanics;
  • Working in UE4 with C++, Behavior Tree, Blueprints, Gameplayability system, ABP and our internal tools;
  • Interaction with other team members - producers, animators, game and level designers, programmers.


  • Experience with UE4, C++ and Blueprints;
  • A big plus will be the experience of working with Behavior Tree and ABP;
  • Personal qualities - communication skills, initiative and responsibility.
Wishlist now