POSITION
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We’re looking for a Cinematic Supervisor to oversee the creation and quality of in-game cutscenes, from initial concept to final implementation in the engine. The ideal candidate should have a strong understanding of cinematic direction, storytelling, and the full cinematic production pipeline, working closely with animation, art, and game design teams.
RESPONSIBILITIES:
- Oversee the production cycle of cutscenes, trailers, and cinematic gameplay mechanics in collaboration with the Head of Department, including quality control, creative briefings, and participation in daily team meetings.
- Manage task tracking, production planning, and deadlines.
- Develop the dialogue pipeline in collaboration with the Narrative, Cinematics, and Game Design teams.
- Supervise and plan motion capture sessions, including pre-production and preparation of 3D props and environments in collaboration with artists.
- Ensure smooth communication and coordination of tasks between the creative team (directors) and the cinematics production team.
- Develop and implement technical and creative solutions for cutscenes.
REQUIREMENTS:
- Experience with one or more task management tools, such as ClickUp, ftrack, Cerebro, ShotGrid, or similar.
- Experience creating cinematics in Unreal Engine 5.
- Hands-on experience with Unreal Engine Sequencer.
- Ability to establish and manage workflows and pipelines across multiple production teams, including Art, Animation, Rigging, FX, Cinematics, and Production.
- Ability to develop unique visual concepts and creative solutions for specific areas of the game world, characters, and weapons in collaboration with other members of the creative team.
- Ability to handle final visual polish, including composition, lighting, and color grading.
- Experience working with 3D software.
- Experience with compositing software such as After Effects, Nuke, or Fusion.
