Position
Technical Artist
Responsibilities:
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Work on the game's visual technologies, including RTX;
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Integrate 3D assets into Unreal Engine. Set up lodes, collisions, materials, etc.;
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Profiling and optimization work.;
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Work with complex materials, effects. Set up Destruction system;
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Interact with artists, designers and engineers.;
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Improve the technical pipeline. Create and improve working tools;
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Write technical documentation.
Requirements:
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Work experience in Unreal Engine;
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Good knowledge of BluePrints, Material Editor and UE4 structure in general;
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Experience working with 3D packages (Maya, Zbrush, Substance Painter, Substance Designer).
DESIRABLE:
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Experience writing HLSL shaders;
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A strong portfolio of effects and materials;
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Work experience as a Level/Environment Artist with the appropriate portfolio;
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Experience working with open worlds;