Position
Technical Artist
Responsibilities:
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Participation in work on visual technologies of the game, including work with RTX;
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Integration of 3D assets into Unreal Engine. Setting up lodes, collisions, materials, etc.;
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Profiling and optimization work.;
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Work with complex materials, effects. Setting up Destruction system;
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Interaction with artists, designers and engineers.;
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Improvement of the technical pipeline, creation and improvement of working tools;
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Writing technical documentation.
Requirements:
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Work experience in Unreal Engine;
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Good knowledge of BluePrints, Material Editor and UE4 structure in general;
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Experience working with 3D packages (Maya, Zbrush, Substance Painter, Substance Designer).
It will be a plus:
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Experience writing HLSL shaders;
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Having a strong portfolio of effects and materials;
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Work experience as a Level/Environment Artist with the appropriate portfolio;
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Experience working with open worlds;