Position Technical Artist


  • Participation in work on visual technologies of the game, including work with RTX;
  • Integration of 3D assets into Unreal Engine. Setting up lodes, collisions, materials, etc.;
  • Profiling and optimization work.;
  • Work with complex materials, effects. Setting up Destruction system;
  • Interaction with artists, designers and engineers.;
  • Improvement of the technical pipeline, creation and improvement of working tools;
  • Writing technical documentation.


  • Work experience in Unreal Engine;
  • Good knowledge of BluePrints, Material Editor and UE4 structure in general;
  • Experience working with 3D packages (Maya, Zbrush, Substance Painter, Substance Designer).

It will be a plus:

  • Experience writing HLSL shaders;
  • Experience with C++;
  • Having a strong portfolio of effects and materials;
  • Work experience as a Level/Environment Artist with the appropriate portfolio;
  • Experience working with open worlds;
  • Experience with RTX.
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